Before the GT
I had three objectives for the GT (based on Lance Lagrue’s goals).
1) Army Objective: I wanted to finish
this army to a high standard. I feel I
almost did that. I started with this
army almost a year ago and even through a new army book I was able to get it to
a playable level. It took me up to noon
on the Friday before the tournament to finish.
I still need to do some final yellow highlights on the Horrors and the
Keeper needs its skin tone highlighted up to the Soul Grinder’s level, but
overall I am very happy with how my Furies and Core troops came out. Before next year I want to rebase them and
get a proper display board made to highlight this army.
2) Game play Objective – Since I had
never played a game with daemons in over 10 years, I really just wanted to
finish at 2-2-1 or better and not embarrass myself. For the tournament I went 3-2, but this
tournament used the Carnage System so all you did was calculate what you
killed. I came 12th in Battle
Points, 26th in Painting, 2nd in Sports, and 8th
Overall. I got a nice plaque for coming
2nd in Sports and a $100 gift card to Atomic Empire. Very pleased!!! The person I voted for Best Sportsman also
beat me out in Sports. I should learn to
tank my fun opponents more J
3) Personal Objectives – I wanted to
just be able to stay calm and focused. I
tend to get nervous playing, and I just wanted to have a fun hobby
weekend. I did not want to get too
excited, get caught up in the moment, and start playing stupid. I felt I stuck to my game plan, stayed focus,
but still forgot to use my “Lucky Day” card.
I also made a personal commitment to not groan about a certain army but
see it as challenge.
Anyhow, here
is the list I brought with thoughts on the unit:Keeper of Secrets - Level 4 Shadow – Exalted and Lesser Gifts: I took the Eternal Blade with the +d3 WS, S, & A. It never disappointed and for 580 points truly was my MVP.
I am not going to change a thing about this Beauty! The Eternal Blade is just WOW. 7-9 Strength 7-9 attacks hitting on 3’s (with ASF re-rolls most of the time) just shredded my opponents, lords, BSB’s, and large monsters. He/She/It is unstoppable on the attack and can wipe entire elite units off the board before they even get to attack. Yes, she is vulnerable to counterattack, but she hits like a ton of bricks.
HoS – BSB
Level 1 Shadow, ASF Locus – Greater Gift
I think I am
going to drop the BSB and maybe lower the gifts to one Lesser. BSB re-roll was never used the whole
tournament and mostly just gave 100 VP to my opponent. My plan going into the GT with the Level 1
Shadow mages was to spam Miasma. I think
I would rather have more Daemonettes.
The ASF locus was great and I prayed my opponent would issue a challenge
so I could hide her in the back. (+85 points)
HoS – Level 1 Shadow, ASF Locus – Greater Gift:
She had the same problems and benefits as above with the ASF Locus being great and needing to drop down to a Lesser Gift. I need 1 more Wizard so she will keep the Level 1 Shadow. (+25 points)
HoS (The
assassin) – Level 1 Slaanesh, Steed of Slaanesh, Exalted Locus – 2 Lesser Gifts:
When I
rolled Multiple Wounds (2) or ASF she did quite well in half her games. Best highlight was when she killed a Mounted
Wight Lord BSB by doing one wound. Which
was multiplied into 2, then after a failed Initiative Test with the Witstealer
Sword, took another wound. I like the
Lore of Slaanesh, but overall I think I will drop her and pick up 5 more
Seekers to create more mayhem in the backfield. (+225 points)
Two units of
29 Daemonettes:I had one unit with the +1 M banner and the other with the Flaming Banner. I never once used the +1 M banner and the Flaming Banner was more of a liability with all the 2++ against Flaming attacks. Halfway through the tournament I started running one unit 10 wide hoarded and it performed better. I will drop both banners (+25 points).
10 Pink
Horrors: What a complete waste of point! They did nothing the entire tournament but
maybe divert a unit for a turn. I could
have done that with another unit of furies for 70 points less. I am not one to complain about units, but their
Lore is just horrible, and they just blow.
My original goal was for them to offer some fire support, but that Warpflame rule is so bad!!!! The Blue Horror rule does absolutely nothing and they get wiped out by
everything. (+130 points)
5 Seekers of
Slaanesh with Standard – Gleaming Pendant:
They did their job as a delivering system for the Assassin, and a great
job going after war machines. M10 just
gets there so quickly that unless you wipe them out right away, they are
causing problems. I am thinking about
getting another unit here. I never used
the Pendent, but I see it being useful for 5 points.
2 units of 5
Furies: Did their job well. I need to
get that movement tray magnetized. If I
can scrape together another 60pts for another unit I will.
Hellflayer:
What a waste of a great looking model! I
love this model, yet it did 1 wound the entire tournament. I even charged a lone goblin Hero on a wolf,
lost combat, and POPPED. (+130 points)
3 Fiends of
Slaanesh: They did alright. I think a
unit a 6 is ideal, as with 3 they just do not dish out enough attacks. A unit of four ranked 2x2 should be a nice
upgrade if I cannot find the points. Now
they just need to be released in plastic.
Soul Grinder
of Slaanesh: No upgrades except for the Big Claw. I love this guy. He held up entire units for turns. T7, 4+, 5++ is amazing. The large base got in the way sometimes and
that is when I wished I had a stone thrower to toss around. My opponents underestimated how fast it is
(M8).
Generalship: I
am pleased with how I played this list.
My first game with Daemons on Friday nights against Collins nasty WoC
army with a Nurgle DP, Unkillable MoT BSB, 2 Chimeras, you get the
picture. This tournament had 10 other
WoC armies with similar builds.
If I make
the drops above to my list it will give me 490 points to play around with. I am thinking bumping the fiends to 6, adding
another Seeker Unit with the Flaming Banner, and adding another small
Daemonette Unit or mobile Herald of Slaanesh.
For fun I want to paint up that Exalted Chariot, and I think it is
better than people give it credit for.
Reign of
Chaos: For those following the opinions of the “interwebz”. Do not listen to them. As you will see in my Battle Reports (Coming
Soon!), something “fun for me” was rolled every game. From wiping out units of High Elves to
summoning Bloodletters Turn 1 to harass my opponent from the rear right off the
bat. It was never OTT, and I think it is
needed since Daemons suffer a bad case of “Core Tax” from their lists.
I loved how
my entire army is so fast that people have to make choices Turn 1 on what to
target. Mostly they targeted the big
stuff, but it was the Seekers and Daemonettes arriving Turn 2 that did the
damage. Even when I get into combat, the
Daemonettes can hold up combats for quite some time. Their S3 does not kill a lot, but the sheer
number of attacks with ASF re-rolls made sure some wounds got through. When Mindrazor goes off they just mow down
enemy units with ease. I picked and
chose what battles to throw the Keeper into, and when she was committed she
just slaughtered everyone.
I was able
to summon a unit of Bloodletters Game 4, but how disappointing are they in this
book. Without a Herald, that one attack
is nothing, and they become as bad as Horrors pretty quick. I might go with PB’s if I ever get that roll
again.
I have been
to several GW GT’s, and a few other Indy GT’s but the Brawler Bash now is the
best I have attended. The live streaming
of Table 1, the instance access to the score sheet via your Smartphone, the
venue, and the sheer amount of table space make the bash quite an event. The store is always well stocked and it is
rare to find a store where you can just browse blister packs of all the
different miniature lines. The store is
very clean and even with 100+ gamers; it never got that “Gamer funk”. The VIP table 1 was in its own separate room
where once the door was closed it was nice and quiet, almost like playing at
home. The terrain for the 40K was very
impressive, while the Fantasy side was good.
The table rows were spaced far enough apart that you didn’t play “butt
bongos” with the player behind you all game.
Ben and Tom did a fantastic job running the event, and it went very
smoothly considering the size.
I always
feel I luck out at the Brawler Bash. In
all 5 times previously, I think I have only had 1 or 2 bad opponents. This year was no different. I had 5 great opponents, and I did feel that
it was hard to rank my opponents at the end.
Rob (HE’s), Chris (VC), Chris (WoC), Gene (O&G), and Jarad (Skaven) were
all fun opponents and I would play any one of them again if given the
chance. I voted for Rob as my #1 game as
it is always an epic matchup. My 2-4
were so close I should have just diced them off. I feel bad because they all should have been
marked higher than their final tally. The
5th guy was a newer player, and I think because he spoke so softly
it was hard to hear him a lot of the times, and his dice were very confusing to
read. At home in a quiet room I would
have no problem with them, but the 6’s were in hexagonal shapes, the 5’s were
in pentagonal shapes, and the 2’s were two dashes. It gave me a headachelate in the day in Game
3.
The only
negative I could find is I like having 2’ of space between tables. It allows you space to place your army. That is a very minor complaint, and didn’t
take away from the experience at all.
I plan on
getting my Battle Reports in the next post once I download some photos.
Until then,
adios!
